Station US-12193 · recording
[US] Chrispy
Online 107.211.211.138:28015 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,193
- top 55%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US] Chrispy?
Generated by the game, the map on [US] Chrispy is procedural, size 5,000 with seed 703253437. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US] Chrispy?
No gather rate appears in the name of [US] Chrispy. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on [US] Chrispy right now?
At this moment, [US] Chrispy records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 0 players.
How does [US] Chrispy rank against other Rust servers?
The last seven days of player hours place [US] Chrispy at #12,193, in the top 55% of all ranked servers.
Server facts
How reliably does [US] Chrispy stay online?
As recorded now, [US] Chrispy is running. The uptime it reports puts its last restart about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US] Chrispy hold a steady tick rate?
The 48-hour average is 92 server fps; 68 is the lowest observed. The world held up to 141,000 entities at its peak, buildings and deployables included. It reached a ceiling of 4,317 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [US] Chrispy hosted?
Its region code is us5 and its name points to North America, but [US] Chrispy publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 107.211.211.138:28015 is the address it uses.
Which Rust version is [US] Chrispy running?
Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [US] Chrispy?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does [US] Chrispy run its wipes?
At the force wipe each month [US] Chrispy wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 2 hours.
Lists and tags
What do the server tags on [US] Chrispy mean?
Tags published by [US] Chrispy and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169317 (Build): The game build is 169317; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): Region code: us5. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [US] Chrispy appear?
You will find [US] Chrispy on the following Rust Server Trends lists: Rust community servers without the side modes and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto [US] Chrispy?
Enter client.connect 107.211.211.138:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.