Station XX-15929 · no signal
Foxx Current Dev
Offline 107.175.159.174:28015 checked 26d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,929
- top 70%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 28 Sep, 18:32 UTC30d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 25 Sep, 00:36 UTC34d ago | – | – | – | – | 3.7 days | 0 |
| Mon 21 Sep, 05:48 UTC38d ago | M0.0■steady | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Foxx Current Dev?
The procedural map on Foxx Current Dev is size 4,500 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Fox Island!.
Which settings and rules apply on Foxx Current Dev?
You will find no gather rate in the name of Foxx Current Dev. Up to 12 players can be in a group. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Foxx Current Dev?
Foxx Current Dev is not responding at this moment and is offline, last seen 26 days 19 hours ago.
How does Foxx Current Dev rank against other Rust servers?
Over the last seven days, Foxx Current Dev recorded enough player hours to reach #15,929 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Foxx Current Dev stay online?
Foxx Current Dev is down at the moment; the last recorded contact was 26 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Foxx Current Dev run from?
No region is published by Foxx Current Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 107.175.159.174:28015.
What build of Rust does Foxx Current Dev use?
Rust network protocol 2634 and build 166655 on Linux is what Foxx Current Dev runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Foxx Current Dev?
On average, the busiest point of its recent wipes drew 0 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does Foxx Current Dev wipe, and on which days?
No next wipe can be predicted for Foxx Current Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 30 days 20 hours is how long the current world has been running.
Tags
What do the server tags on Foxx Current Dev mean?
These are the tags Foxx Current Dev publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts12 (Group limit): Teams are capped at 12 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166655 (Build): The game build is 166655; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Foxx Current Dev appear?
These Rust Server Trends lists include Foxx Current Dev: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Foxx Current Dev?
Enter client.connect 107.175.159.174:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.