Rust Server TrendsSeismic network · station log
Recording Stations11,681 Players64,778 Active3,475 Wipes · 3 h118 48 h

Station NA-15411 · recording

mortal.wish

Online NA 107.174.232.22:28015 checked 8m ago

vanillacarbonpremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,411
top 69% · #1543 in NA
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station NA-15411 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:04 UTC26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 250 on average
25/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 234 on average
32/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 193 on average
290/ 325
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average
7/ 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 150 on average
165/ 200
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 142 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on mortal.wish?

The procedural map on mortal.wish is size 3,000 with seed 2024, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on mortal.wish?

The name of mortal.wish gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The plugins run on Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on mortal.wish right now?

At this moment, mortal.wish records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.

How does mortal.wish rank against other Rust servers?

For player hours across the last seven days, mortal.wish takes #15,411 overall and #1,543 in North America, inside the top 69% of all ranked servers.

Operator and location

How reliably does mortal.wish stay online?

Right now, you can reach mortal.wish. The uptime it reports puts its last restart about 3 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does mortal.wish perform under load?

Its average server fps over the last 48 hours was 203, and it never dropped below 139. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,124. Its highest memory use was 3,198 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is mortal.wish hosted?

With its NA tag, mortal.wish lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 107.174.232.22:28015.

Which Rust version is mortal.wish running?

On Linux, mortal.wish runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on mortal.wish?

On average, the busiest point of its recent wipes drew 1 players. 27 hours after the latest wipe, the crowd peaked.

How often does mortal.wish wipe, and on which days?

The rhythm of mortal.wish cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 9 hours is how long the current world has been running.

Tags

What do the server tags on mortal.wish mean?

These are the tags mortal.wish publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^y (Carbon): A plugin framework, Carbon, runs here; ^q (Premium): Rust's premium status is required to join; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does mortal.wish appear?

The Rust Server Trends lists that take in mortal.wish are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto mortal.wish?

To join, enter client.connect 107.174.232.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join. You can find its website at https://mortalwish.net/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^v,NA,^q,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.
^q
Premium Rust's premium status is required to join.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.