Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players46,970 Active2,995 Wipes · 3 h95 48 h

Station XX-15269 · no signal

OTCHO

Offline 105.107.33.177:28015 checked 3d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers, and #619 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
19/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
62/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
31/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
6/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
6/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
6/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

The map on OTCHO is procedural, produced by the game.

Which settings and rules apply on OTCHO?

You will find no gather rate in the name of OTCHO. The limit for a group is 4 players (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on OTCHO right now?

A reading taken now finds OTCHO offline; the most recent activity was 3 days 15 hours ago. The population averaged 0 players over the past week.

How does OTCHO rank against other Rust servers?

Over the last seven days, OTCHO recorded enough player hours to reach #15,269 worldwide, placing it in the top 69% of all ranked servers. The ranking for quad puts it at #619.

Server facts

How reliably does OTCHO stay online?

As recorded now, OTCHO is not reachable, the last contact having been 3 days 15 hours ago. 0 of 72 hours in the last 3 full days were up time, 0% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is OTCHO hosted?

Nothing about a region comes from OTCHO. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 105.107.33.177:28015.

What build of Rust does OTCHO use?

Rust network protocol 2635 and build 168909 on Linux is what OTCHO runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does OTCHO wipe, and on which days?

Too few wipes of OTCHO are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 16 hours.

Server tags

What do the server tags on OTCHO mean?

These are the tags OTCHO publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

How do you connect to OTCHO?

To join, enter client.connect 105.107.33.177:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.