Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players54,186 Active3,387 Wipes · 3 h89 48 h

Station XX-15399 · no signal

OTCHO

Offline 105.103.166.50:28015 checked 2d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,399
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15399 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 68 on average
73/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
23/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
52/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
1/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
0/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
0/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

The map on OTCHO is procedural, produced by the game.

Which settings and rules apply on OTCHO?

The name of OTCHO gives no gather rate. The limit for a group is 4 players (quad). It plays in softcore mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on OTCHO right now?

No players are recorded on OTCHO at this moment; it is offline, and the last sighting was 2 days 23 hours ago. The seven-day average for this server is 0 players.

How does OTCHO rank against other Rust servers?

On player hours for the past week, OTCHO sits at #15,399, which puts it inside the top 69% of every ranked server. Within quad, it places #629.

Server details

How reliably does OTCHO stay online?

No contact with OTCHO right now, and the last recorded contact was 2 days 23 hours ago. 11 of 72 hours in the last 3 full days were up time, 15% of the total. 24 October 2026 is when Rust Server Trends first recorded it.

Where in the world is OTCHO hosted?

A region is not published by OTCHO. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 105.103.166.50:28015.

What build of Rust does OTCHO use?

On Linux, OTCHO runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does OTCHO wipe, and on which days?

Too few wipes of OTCHO are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 23 hours.

Server tags

What do the server tags on OTCHO mean?

The game's server browser reads the tags OTCHO publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

The Rust Server Trends lists that take in OTCHO are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

How do you connect to OTCHO?

Enter client.connect 105.103.166.50:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.