Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,481 Active2,855 Wipes · 3 h135 48 h

Station XX-15885 · no signal

OTCHO

Offline 105.103.118.38:28015 checked 21d ago

quad softcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,885
top 72%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15885 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
40/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 57 on average
34/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average
23/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average
2/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OTCHO?

A procedural map runs on OTCHO, generated by the game.

Which settings and rules apply on OTCHO?

No gather rate appears in the name of OTCHO. 4 players is the most a group can hold (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on OTCHO right now?

A reading taken now finds OTCHO offline; the most recent activity was 21 days 19 hours ago.

How does OTCHO rank against other Rust servers?

The last seven days of player hours place OTCHO at #15,885, in the top 72% of all ranked servers. It sits at #633 among quad servers.

Operator and location

How reliably does OTCHO stay online?

OTCHO is down at the moment; the last recorded contact was 21 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 8 October 2026 is when Rust Server Trends first recorded it.

Which region does OTCHO run from?

Nothing about a region comes from OTCHO. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 105.103.118.38:28015.

What build of Rust does OTCHO use?

On Linux, OTCHO runs Rust network protocol 2634 and build 167058. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does OTCHO run its wipes?

The rhythm of OTCHO cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 18 hours.

Tags

What do the server tags on OTCHO mean?

These are the tags OTCHO publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OTCHO appear?

These Rust Server Trends lists include OTCHO: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

What steps get you onto OTCHO?

To join, enter client.connect 105.103.118.38:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.