Station XX-11248 · recording
MoneyTrain
Online 104.5.40.20:28015 checked 8m ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,248
- top 51%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, and #531 of the quad servers (top 64%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 21:24 UTC21d ago | M0.3▲rising | 2 | – | running | 0 | |
| Mon 5 Oct, 20:38 UTC22d ago | M0.3▲rising | 2 | – | 1 days | 0 | |
| Fri 2 Oct, 18:23 UTC25d ago | M0.5▲rising | 3 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on MoneyTrain?
The procedural map on MoneyTrain is size 3,500 with seed 108205031, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on MoneyTrain?
You will find no gather rate in the name of MoneyTrain. The limit for a group is 4 players (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on MoneyTrain right now?
A reading taken now shows 0 players on MoneyTrain, which has 3 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 03:00 UTC, averaging 1 players.
How does MoneyTrain rank against other Rust servers?
On player hours for the past week, MoneyTrain sits at #11,248, which puts it inside the top 51% of every ranked server. Within quad, it places #531.
Server details
How reliably does MoneyTrain stay online?
As recorded now, MoneyTrain is running. Its reported uptime points to a restart about 35 hours ago. It was up 77% of the time across the last 7 full days: 129 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does MoneyTrain hold a steady tick rate?
Across the last 48 hours it averaged 83 server fps, with a floor of 70. At its highest, it carried 74,395 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,364 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does MoneyTrain run from?
No region is published by MoneyTrain. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.5.40.20:28015.
Which Rust version is MoneyTrain running?
MoneyTrain is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on MoneyTrain?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 5 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does MoneyTrain wipe, and on which days?
No next wipe can be predicted for MoneyTrain, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 13 hours.
Lists and tags
What do the server tags on MoneyTrain mean?
The game's server browser reads the tags MoneyTrain publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp3 (Max players): The server has 3 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MoneyTrain appear?
These Rust Server Trends lists include MoneyTrain: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How to join
What steps get you onto MoneyTrain?
Enter client.connect 104.5.40.20:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.