Rust Server TrendsSeismic network · station log
Recording Stations11,697 Players60,803 Active3,467 Wipes · 3 h115 48 h

Station XX-11248 · recording

MoneyTrain

Online 104.5.40.20:28015 checked 8m ago

quad softcore
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,248
top 51%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11248 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers, and #531 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 21:24 UTC21d ago M0.3rising 2 – running 0
Mon 5 Oct, 20:38 UTC22d ago M0.3rising 2 – 1 days 0
Fri 2 Oct, 18:23 UTC25d ago M0.5rising 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 68 on average
89/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
31/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 35 on average
41/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average
0/ 100
[红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
[红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
12/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MoneyTrain?

The procedural map on MoneyTrain is size 3,500 with seed 108205031, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on MoneyTrain?

You will find no gather rate in the name of MoneyTrain. The limit for a group is 4 players (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on MoneyTrain right now?

A reading taken now shows 0 players on MoneyTrain, which has 3 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 03:00 UTC, averaging 1 players.

How does MoneyTrain rank against other Rust servers?

On player hours for the past week, MoneyTrain sits at #11,248, which puts it inside the top 51% of every ranked server. Within quad, it places #531.

Server details

How reliably does MoneyTrain stay online?

As recorded now, MoneyTrain is running. Its reported uptime points to a restart about 35 hours ago. It was up 77% of the time across the last 7 full days: 129 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does MoneyTrain hold a steady tick rate?

Across the last 48 hours it averaged 83 server fps, with a floor of 70. At its highest, it carried 74,395 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,364 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does MoneyTrain run from?

No region is published by MoneyTrain. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.5.40.20:28015.

Which Rust version is MoneyTrain running?

MoneyTrain is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on MoneyTrain?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 5 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does MoneyTrain wipe, and on which days?

No next wipe can be predicted for MoneyTrain, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 21 days 13 hours.

Lists and tags

What do the server tags on MoneyTrain mean?

The game's server browser reads the tags MoneyTrain publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp3 (Max players): The server has 3 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MoneyTrain appear?

These Rust Server Trends lists include MoneyTrain: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

What steps get you onto MoneyTrain?

Enter client.connect 104.5.40.20:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp3
Max players The server has 3 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.