Station XX-15339 · no signal
Farm test
Offline 104.28.24.176:28415 checked 5d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 03:37 UTC6d ago | M0.0■steady | 0 | – | – | running | 0 |
| Fri 9 Oct, 16:47 UTC19d ago | M0.0■steady | 0 | – | 13.5 days | 0 | |
| Fri 9 Oct, 09:48 UTC19d ago | M0.0■steady | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Farm test?
The map on Farm test is procedural, produced by the game.
Which settings and rules apply on Farm test?
No gather rate appears in the name of Farm test. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Farm test right now?
Farm test is not responding at this moment and is offline, last seen 5 days 18 hours ago. The seven-day average for this server is 0 players.
How does Farm test rank against other Rust servers?
The last seven days of player hours place Farm test at #15,339, in the top 69% of all ranked servers.
Operator and location
How reliably does Farm test stay online?
Farm test is down at the moment; the last recorded contact was 5 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. 23 September 2026 is when Rust Server Trends first recorded it.
Which region does Farm test run from?
A region is not published by Farm test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.28.24.176:28415 is the address it uses.
What build of Rust does Farm test use?
On Linux, Farm test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Farm test?
On average, the busiest point of its recent wipes drew 0 players. 10 hours after the latest wipe, the crowd peaked.
On what timetable does Farm test run its wipes?
No next wipe can be predicted for Farm test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 4 hours.
Lists and tags
What do the server tags on Farm test mean?
These are the tags Farm test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Farm test appear?
You will find Farm test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Farm test?
Enter client.connect 104.28.24.176:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.