Rust Server TrendsSeismic network · station log
Recording Stations11,752 Players56,681 Active3,410 Wipes · 3 h130 48 h

Station EU-15344 · no signal

Name of Server as Shown on the Client Server List

Offline EU 104.28.232.203:28015 checked 5d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 410
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,344
top 69% · #2569 in EU
Last wipe
5d ago
weekly schedule
Next wipe
1d 11h
Fri 30 Oct, 10:28 UTC
Seismic record · station EU-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 410 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 10:28 UTC, in 1d 11h. Its weekly schedule tag · low confidence

usual gap
2 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 1d 11hFri 30 Oct, 10:28 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 8d 11hFri 6 Nov, 10:28 UTC
  4. 15d 11hFri 13 Nov, 10:28 UTC
  5. 22d 11hFri 20 Nov, 10:28 UTC
  6. 29d 11hFri 27 Nov, 10:28 UTC
  7. 35d 19hThu 3 Dec, 19:00 UTCFW
  8. 36d 11hFri 4 Dec, 10:28 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 10:28 UTC5d ago M0.0steady 0 – running 0
Wed 21 Oct, 10:02 UTC7d ago M0.0steady 1 – 2 days 1
Tue 6 Oct, 05:51 UTC22d ago M0.0steady 1 held half 15.2 days 1
Sun 4 Oct, 08:54 UTC24d ago M0.0rising 1 – 1.9 days 0
Sat 3 Oct, 07:49 UTC25d ago M0.0steady 1 – 1 days 1
Tue 29 Sep, 08:42 UTC29d ago M0.0rising 1 – 4 days 0
Sun 27 Sep, 08:47 UTC31d ago M0.0steady 0 – – 2 days 0
Mon 21 Sep, 14:24 UTC37d ago M0.0steady 0 – 5.8 days 0
Sat 19 Sep, 14:41 UTC39d ago M0.0steady 0 – – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Name of Server as Shown on the Client Server List?

You will find no gather rate in the name of Name of Server as Shown on the Client Server List. Up to 60 players can be in a group. It plays in battlefield mode, kits and high rates for fast PvP. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Name of Server as Shown on the Client Server List right now?

A reading taken now finds Name of Server as Shown on the Client Server List offline; the most recent activity was 5 days 7 hours ago. The population averaged 0 players over the past week.

How does Name of Server as Shown on the Client Server List rank against other Rust servers?

For player hours across the last seven days, Name of Server as Shown on the Client Server List takes #15,344 overall and #2,569 in Europe, inside the top 69% of all ranked servers.

Operator and location

How reliably does Name of Server as Shown on the Client Server List stay online?

Name of Server as Shown on the Client Server List is down at the moment; the last recorded contact was 5 days 7 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 19 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Name of Server as Shown on the Client Server List hosted?

In Europe Name of Server as Shown on the Client Server List lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 104.28.232.203:28015 is the address it uses.

What build of Rust does Name of Server as Shown on the Client Server List use?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Name of Server as Shown on the Client Server List?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Name of Server as Shown on the Client Server List wipe, and on which days?

The prediction is taken from its tag, since Name of Server as Shown on the Client Server List has too few wipes on record to confirm the schedule. The date of its next wipe is Friday 30 October at 10:28 UTC. 5 days 7 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Name of Server as Shown on the Client Server List mean?

These are the tags Name of Server as Shown on the Client Server List publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp410 (Max players): 410 slots are available; ts60 (Group limit): Each team can hold up to 60; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?

You will find Name of Server as Shown on the Client Server List on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

How do you connect to Name of Server as Shown on the Client Server List?

Enter client.connect 104.28.232.203:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp410,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp410
Max players 410 slots are available.
ts60
Group limit Each team can hold up to 60.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.