Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,117 Active2,818 Wipes · 3 h66 48 h

Station EU-15425 · no signal

Name of Server as Shown on the Client Server List

Offline EU 104.28.232.202:28015 checked 4d ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,425
top 69% · #2593 in EU
Last wipe
4d ago
weekly schedule
Next wipe
2d 10h
Fri 30 Oct, 15:27 UTC
Seismic record · station EU-15425 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:27 UTC, in 2d 10h. Its weekly schedule tag · low confidence

usual gap
6.2 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 5

Coming wipes

  1. 2d 10hFri 30 Oct, 15:27 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 10hFri 6 Nov, 15:27 UTC
  4. 16d 10hFri 13 Nov, 15:27 UTC
  5. 23d 10hFri 20 Nov, 15:27 UTC
  6. 30d 10hFri 27 Nov, 15:27 UTC
  7. 36d 14hThu 3 Dec, 19:00 UTCFW
  8. 37d 10hFri 4 Dec, 15:27 UTC

The first 48 hours of its last wipes

Fri 23 OctTue 13 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 15:27 UTC4d ago M0.0steady 0 – – running 0
Tue 13 Oct, 07:31 UTC14d ago M0.0rising 1 – halved by day 5 10.3 days 0
Tue 6 Oct, 08:15 UTC21d ago M0.0steady 1 held half 7 days 1
Sun 4 Oct, 08:54 UTC23d ago – – – – 2 days 0
Sun 27 Sep, 13:58 UTC30d ago M0.0steady 0 – 6.8 days 0
Sun 27 Sep, 07:31 UTC30d ago M0.0rising 1 – 0.3 days 0
Mon 21 Sep, 14:39 UTC36d ago M0.0steady 0 – – 5.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List gives no gather rate. 60 players is the most a group can hold. It plays in battlefield mode, kits and high rates for fast PvP. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Name of Server as Shown on the Client Server List?

No players are recorded on Name of Server as Shown on the Client Server List at this moment; it is offline, and the last sighting was 4 days 5 hours ago. The seven-day average for this server is 0 players.

How does Name of Server as Shown on the Client Server List rank against other Rust servers?

For player hours across the last seven days, Name of Server as Shown on the Client Server List takes #15,425 overall and #2,593 in Europe, inside the top 69% of all ranked servers.

Operator and location

How reliably does Name of Server as Shown on the Client Server List stay online?

As recorded now, Name of Server as Shown on the Client Server List is not reachable, the last contact having been 4 days 5 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Where in the world is Name of Server as Shown on the Client Server List hosted?

The EU tag is how Name of Server as Shown on the Client Server List lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.28.232.202:28015.

What build of Rust does Name of Server as Shown on the Client Server List use?

On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Name of Server as Shown on the Client Server List?

1 players, on average, was the busiest crowd at its recent wipes. 7 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

On what timetable does Name of Server as Shown on the Client Server List run its wipes?

Its schedule cannot be confirmed, as too few of Name of Server as Shown on the Client Server List's wipes are on record; the prediction follows its tag instead. Friday 30 October at 15:27 UTC is when its next wipe is due. The present world dates from 4 days 13 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on Name of Server as Shown on the Client Server List mean?

The game's server browser reads the tags Name of Server as Shown on the Client Server List publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts60 (Group limit): Each team can hold up to 60; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Name of Server as Shown on the Client Server List appear?

You will find Name of Server as Shown on the Client Server List on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

How do you connect to Name of Server as Shown on the Client Server List?

To join, enter client.connect 104.28.232.202:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts60
Group limit Each team can hold up to 60.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.