Station XX-16717 · no signal
Evolution Staging Server
Offline 104.28.229.254:28015 checked 28d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,717
- top 70%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Evolution Staging Server?
No gather rate appears in the name of Evolution Staging Server. The group limit is 15 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Evolution Staging Server?
A reading taken now finds Evolution Staging Server offline; the most recent activity was 28 days 19 hours ago.
How does Evolution Staging Server rank against other Rust servers?
The last seven days of player hours place Evolution Staging Server at #16,717, in the top 70% of all ranked servers.
Server facts
How reliably does Evolution Staging Server stay online?
No contact with Evolution Staging Server right now, and the last recorded contact was 28 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 30 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Evolution Staging Server hosted?
Nothing about a region comes from Evolution Staging Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.28.229.254:28015 is the address it uses.
What build of Rust does Evolution Staging Server use?
Rust network protocol 2634 and build 166406 on Windows is what Evolution Staging Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Evolution Staging Server wipe, and on which days?
Too few wipes of Evolution Staging Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 19 hours is how long the current world has been running.
Tags
What do the server tags on Evolution Staging Server mean?
The game's server browser reads the tags Evolution Staging Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): 1 slots are available; ts15 (Group limit): Each team can hold up to 15; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166406 (Build): Game build: 166406; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Evolution Staging Server appear?
The Rust Server Trends lists that take in Evolution Staging Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Evolution Staging Server?
Enter client.connect 104.28.229.254:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.