Station XX-12934 · no signal
LocalRustServer1337
Offline 104.28.212.73:28015 checked 14d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,934
- top 60%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 04:45 UTC14d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 13 Oct, 08:11 UTC15d ago | M0.0▲rising | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LocalRustServer1337?
The map on LocalRustServer1337 is procedural, produced by the game.
Which settings and rules apply on LocalRustServer1337?
No gather rate appears in the name of LocalRustServer1337. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on LocalRustServer1337?
LocalRustServer1337 is not responding at this moment and is offline, last seen 14 days 4 hours ago.
How does LocalRustServer1337 rank against other Rust servers?
Over the last seven days, LocalRustServer1337 recorded enough player hours to reach #12,934 worldwide, placing it in the top 60% of all ranked servers.
Server details
How reliably does LocalRustServer1337 stay online?
LocalRustServer1337 is down at the moment; the last recorded contact was 14 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does LocalRustServer1337 run from?
A region is not published by LocalRustServer1337. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.28.212.73:28015.
What build of Rust does LocalRustServer1337 use?
Rust network protocol 2634 and build 167584 on Windows is what LocalRustServer1337 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on LocalRustServer1337?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 13 hours after the wipe.
How often does LocalRustServer1337 wipe, and on which days?
Too few wipes of LocalRustServer1337 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 18 hours is how long the current world has been running.
Lists and tags
What do the server tags on LocalRustServer1337 mean?
Tags published by LocalRustServer1337 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does LocalRustServer1337 appear?
The Rust Server Trends lists that take in LocalRustServer1337 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to LocalRustServer1337?
You can connect by pressing F1 in Rust and typing client.connect 104.28.212.73:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.