Station XX-10174 · no signal
GlukozaTEST
Offline 104.28.198.245:28015 checked 1d ago
- Players now
- 1/ 15
- 7% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,174
- top 46%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 15 slots
- Motion · 24 h
- M0.0■steady+0 players
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 18:59 UTC2d ago | – | – | – | – | running | 1 |
| Sat 17 Oct, 07:01 UTC10d ago | M0.0▲rising | 1 | – | 8.5 days | 0 | |
| Sat 10 Oct, 19:36 UTC17d ago | – | – | – | – | 6.5 days | 1 |
| Mon 5 Oct, 19:17 UTC22d ago | M0.0■steady | 1 | held half | 5 days | 1 | |
| Wed 30 Sep, 06:26 UTC27d ago | M0.0■steady | 1 | – | 5.5 days | 1 | |
| Sun 20 Sep, 17:15 UTC37d ago | – | – | – | – | 9.5 days | 1 |
| Sun 20 Sep, 06:18 UTC37d ago | M0.0▲rising | 1 | – | – | 0.5 days | 0 |
| Sat 19 Sep, 19:27 UTC38d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Thu 17 Sep, 18:17 UTC40d ago | M0.0▼falling | 0 | – | – | 2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on GlukozaTEST?
You will find no gather rate in the name of GlukozaTEST. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on GlukozaTEST?
GlukozaTEST is not responding at this moment and is offline, last seen 45 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.
How does GlukozaTEST rank against other Rust servers?
The last seven days of player hours place GlukozaTEST at #10,174, in the top 46% of all ranked servers.
Server details
How reliably does GlukozaTEST stay online?
GlukozaTEST is down at the moment; the last recorded contact was 45 hours ago. Of the 168 hours in the last 7 full days, it was up for 4, or 2% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is GlukozaTEST hosted?
Nothing about a region comes from GlukozaTEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.28.198.245:28015.
Which Rust version is GlukozaTEST running?
On Windows, GlukozaTEST runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on GlukozaTEST?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does GlukozaTEST wipe, and on which days?
No next wipe can be predicted for GlukozaTEST, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 2 days.
Server tags
What do the server tags on GlukozaTEST mean?
Tags published by GlukozaTEST and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): The server has 15 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does GlukozaTEST appear?
The Rust Server Trends lists that take in GlukozaTEST are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
What steps get you onto GlukozaTEST?
You can connect by pressing F1 in Rust and typing client.connect 104.28.198.245:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.