Station XX-14334 · no signal
Evolution Staging Server
Offline 104.28.197.254:28015 checked 28d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,334
- top 60%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Evolution Staging Server?
The name of Evolution Staging Server gives no gather rate. 15 players is the most a group can hold. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Evolution Staging Server right now?
No players are recorded on Evolution Staging Server at this moment; it is offline, and the last sighting was 28 days 5 hours ago.
How does Evolution Staging Server rank against other Rust servers?
On player hours for the past week, Evolution Staging Server sits at #14,334, which puts it inside the top 60% of every ranked server.
Server facts
How reliably does Evolution Staging Server stay online?
Evolution Staging Server is down at the moment; the last recorded contact was 28 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.
Which region does Evolution Staging Server run from?
Nothing about a region comes from Evolution Staging Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.28.197.254:28015.
Which Rust version is Evolution Staging Server running?
On Windows, Evolution Staging Server runs Rust network protocol 2634 and build 166406. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Evolution Staging Server run its wipes?
The rhythm of Evolution Staging Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 6 hours is how long the current world has been running.
Server tags
What do the server tags on Evolution Staging Server mean?
The game's server browser reads the tags Evolution Staging Server publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp1 (Max players): The server has 1 slots; ts15 (Group limit): Teams are capped at 15 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166406 (Build): The game build is 166406; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Evolution Staging Server appear?
The Rust Server Trends lists that take in Evolution Staging Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Evolution Staging Server?
To join, enter client.connect 104.28.197.254:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.