Station XX-15400 · recording
Hyperlkl
Online 104.254.131.178:50002 checked 13m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,400
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hyperlkl?
Generated by the game, the map on Hyperlkl is procedural, size 4,000 with seed 65188. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Hyperlkl?
You will find no gather rate in the name of Hyperlkl. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Hyperlkl right now?
A reading taken now shows 0 players on Hyperlkl, which has 40 slots. The seven-day average for this server is 0 players.
How does Hyperlkl rank against other Rust servers?
On player hours for the past week, Hyperlkl sits at #15,400, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Hyperlkl stay online?
Hyperlkl is up at the moment. Going by the uptime figure it reports, it restarted about 14 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Does Hyperlkl hold a steady tick rate?
Across the last 48 hours it averaged 89 server fps, with a floor of 51. The world held up to 93,247 entities at its peak, buildings and deployables included. It reached a ceiling of 5,087 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Hyperlkl run from?
No region is published by Hyperlkl. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.254.131.178:50002.
What build of Rust does Hyperlkl use?
Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Hyperlkl run its wipes?
On record so far are too few of Hyperlkl's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days is how long the current world has been running.
Tags
What do the server tags on Hyperlkl mean?
These are the tags Hyperlkl publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hyperlkl appear?
The Rust Server Trends lists that take in Hyperlkl are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Hyperlkl?
Enter client.connect 104.254.131.178:50002 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.