Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players102,993 Active3,951 Wipes · 3 h555 48 h

Station XX-10030 · no signal

Oil Trainer - Carbon Development

Offline 104.249.44.27:28115 checked 5d ago

moddedcarbon
Connect
Players now
1/ 8
12% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,030
top 45%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10030 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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100/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
156/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
64/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Oil Trainer - Carbon Development?

A procedural map runs on Oil Trainer - Carbon Development, generated by the game.

Which settings and rules apply on Oil Trainer - Carbon Development?

You will find no gather rate in the name of Oil Trainer - Carbon Development. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development is not responding at this moment and is offline, last seen 5 days 19 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Oil Trainer - Carbon Development rank against other Rust servers?

On player hours for the past week, Oil Trainer - Carbon Development sits at #10,030, which puts it inside the top 45% of every ranked server.

Server details

How reliably does Oil Trainer - Carbon Development stay online?

As recorded now, Oil Trainer - Carbon Development is not reachable, the last contact having been 5 days 19 hours ago. It was up 1% of the time across the last 5 full days: 1 of 120 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Oil Trainer - Carbon Development run from?

No region is published by Oil Trainer - Carbon Development. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 104.249.44.27:28115.

Which Rust version is Oil Trainer - Carbon Development running?

On Windows, Oil Trainer - Carbon Development runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Oil Trainer - Carbon Development wipe, and on which days?

On record so far are too few of Oil Trainer - Carbon Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 8 hours is how long the current world has been running.

Lists and tags

What do the server tags on Oil Trainer - Carbon Development mean?

Tags published by Oil Trainer - Carbon Development and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): Slots: 8; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Oil Trainer - Carbon Development appear?

You will find Oil Trainer - Carbon Development on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Oil Trainer - Carbon Development?

To join, enter client.connect 104.249.44.27:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp8
Max players Slots: 8.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.