Station NA-16084 · no signal
Rust and Chill | PVE/PVP Hardcore | TP | Skinner
Offline NA 104.247.112.111:25565 checked 27d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,084
- top 69% · #1598 in NA
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust and Chill | PVE/PVP Hardcore | TP | Skinner?
Rust and Chill | PVE/PVP Hardcore | TP | Skinner runs a procedural map of size 4,300, produced by the game.
Which settings and rules apply on Rust and Chill | PVE/PVP Hardcore | TP | Skinner?
The name of Rust and Chill | PVE/PVP Hardcore | TP | Skinner gives no gather rate. It gives no group limit in its listing. It plays in hardcore mode, The toughest ruleset Facepunch offers. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Rust and Chill | PVE/PVP Hardcore | TP | Skinner right now?
Rust and Chill | PVE/PVP Hardcore | TP | Skinner is not responding at this moment and is offline, last seen 27 days 15 hours ago.
How does Rust and Chill | PVE/PVP Hardcore | TP | Skinner rank against other Rust servers?
For player hours across the last seven days, Rust and Chill | PVE/PVP Hardcore | TP | Skinner takes #16,084 overall and #1,598 in North America, inside the top 69% of all ranked servers.
Server details
How reliably does Rust and Chill | PVE/PVP Hardcore | TP | Skinner stay online?
No contact with Rust and Chill | PVE/PVP Hardcore | TP | Skinner right now, and the last recorded contact was 27 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Rust and Chill | PVE/PVP Hardcore | TP | Skinner run from?
In North America Rust and Chill | PVE/PVP Hardcore | TP | Skinner lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.247.112.111:25565.
What build of Rust does Rust and Chill | PVE/PVP Hardcore | TP | Skinner use?
Rust network protocol 2633 and build 165217 on Linux is what Rust and Chill | PVE/PVP Hardcore | TP | Skinner runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Rust and Chill | PVE/PVP Hardcore | TP | Skinner run its wipes?
An estimate from the force wipe gives Rust and Chill | PVE/PVP Hardcore | TP | Skinner's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 55 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Rust and Chill | PVE/PVP Hardcore | TP | Skinner mean?
The game's server browser reads the tags Rust and Chill | PVE/PVP Hardcore | TP | Skinner publishes: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp100 (Max players): The server has 100 slots; ts0 (Group limit): Team play is turned off; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust and Chill | PVE/PVP Hardcore | TP | Skinner appear?
These Rust Server Trends lists include Rust and Chill | PVE/PVP Hardcore | TP | Skinner: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Connecting
What steps get you onto Rust and Chill | PVE/PVP Hardcore | TP | Skinner?
To join, enter client.connect 104.247.112.111:25565 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://rustandchill.net/cgi-sys/suspendedpage.cgi is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.