Station XX-15126 · no signal
Local Rust Server [No EAC]
Offline 104.234.32.222:28015 checked 45d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,126
- no region published
- Last wipe
- 49d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Rust Server [No EAC]?
Local Rust Server [No EAC] uses a procedural map, which the game generates.
Which settings and rules apply on Local Rust Server [No EAC]?
The name of Local Rust Server [No EAC] gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Local Rust Server [No EAC]?
Local Rust Server [No EAC] is not responding at this moment and is offline, last seen 45 days 20 hours ago.
How does Local Rust Server [No EAC] rank against other Rust servers?
On player hours for the past week, Local Rust Server [No EAC] sits at #15,126, which puts it inside the top – of every ranked server.
Operator and location
How reliably does Local Rust Server [No EAC] stay online?
Local Rust Server [No EAC] is down at the moment; the last recorded contact was 45 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Local Rust Server [No EAC] hosted?
Nothing about a region comes from Local Rust Server [No EAC]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.234.32.222:28015.
Which Rust version is Local Rust Server [No EAC] running?
Local Rust Server [No EAC] is running Rust network protocol 2633 and build 163493 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Local Rust Server [No EAC] wipe, and on which days?
On record so far are too few of Local Rust Server [No EAC]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 49 days 19 hours is how long the current world has been running.
Lists and tags
What do the server tags on Local Rust Server [No EAC] mean?
These are the tags Local Rust Server [No EAC] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Rust Server [No EAC] appear?
The Rust Server Trends lists that take in Local Rust Server [No EAC] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Local Rust Server [No EAC]?
You can connect by pressing F1 in Rust and typing client.connect 104.234.32.222:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.