Rust Server TrendsSeismic network · station log
Recording Stations11,849 Players73,470 Active3,705 Wipes · 3 h219 48 h

Station XX-8933 · no signal

Johnnys Long John

Offline 104.204.216.212:25565 checked 7d ago

moddedoxide
Connect
Players now
6/ 13
46% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#8,933
top 40%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8933 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
6of 13 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
wipe-day peak
8players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 17:51 UTC7d ago M0.9rising 8 – running 0
Tue 20 Oct, 20:43 UTC8d ago M0.9rising 8 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
184/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
86/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
28/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
28/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average
265/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Johnnys Long John?

Johnnys Long John runs a procedural map of size 2,000 with seed 1273555323, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Johnnys Long John?

No gather rate appears in the name of Johnnys Long John. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Johnnys Long John right now?

A reading taken now finds Johnnys Long John offline; the most recent activity was 7 days 14 hours ago.

How does Johnnys Long John rank against other Rust servers?

Over the last seven days, Johnnys Long John recorded enough player hours to reach #8,933 worldwide, placing it in the top 40% of all ranked servers.

Server details

How reliably does Johnnys Long John stay online?

As recorded now, Johnnys Long John is not reachable, the last contact having been 7 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 20 October 2026 is when Rust Server Trends first recorded it.

Which region does Johnnys Long John run from?

A region is not published by Johnnys Long John. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.204.216.212:25565.

What build of Rust does Johnnys Long John use?

Rust network protocol 2634 and build 167781 on Linux is what Johnnys Long John runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Johnnys Long John?

The recent wipes averaged a busiest count of 8 players. The peak on the most recent wipe came 1 hours after the wipe.

How often does Johnnys Long John wipe, and on which days?

Too few wipes of Johnnys Long John are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days 19 hours.

Lists and tags

What do the server tags on Johnnys Long John mean?

These are the tags Johnnys Long John publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp13 (Max players): The server has 13 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Johnnys Long John appear?

The Rust Server Trends lists that take in Johnnys Long John are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Johnnys Long John?

To join, enter client.connect 104.204.216.212:25565 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://bloom.host.

Instrument codes

Server tags

what each one means

Published as mp13,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp13
Max players The server has 13 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.