Station XX-8933 · no signal
Johnnys Long John
Offline 104.204.216.212:25565 checked 7d ago
- Players now
- 6/ 13
- 46% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #8,933
- top 40%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 13 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- wipe-day peak
- 8players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 17:51 UTC7d ago | M0.9▲rising | 8 | – | running | 0 | |
| Tue 20 Oct, 20:43 UTC8d ago | M0.9▲rising | 8 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Johnnys Long John?
Johnnys Long John runs a procedural map of size 2,000 with seed 1273555323, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Johnnys Long John?
No gather rate appears in the name of Johnnys Long John. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Johnnys Long John right now?
A reading taken now finds Johnnys Long John offline; the most recent activity was 7 days 14 hours ago.
How does Johnnys Long John rank against other Rust servers?
Over the last seven days, Johnnys Long John recorded enough player hours to reach #8,933 worldwide, placing it in the top 40% of all ranked servers.
Server details
How reliably does Johnnys Long John stay online?
As recorded now, Johnnys Long John is not reachable, the last contact having been 7 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 20 October 2026 is when Rust Server Trends first recorded it.
Which region does Johnnys Long John run from?
A region is not published by Johnnys Long John. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.204.216.212:25565.
What build of Rust does Johnnys Long John use?
Rust network protocol 2634 and build 167781 on Linux is what Johnnys Long John runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Johnnys Long John?
The recent wipes averaged a busiest count of 8 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Johnnys Long John wipe, and on which days?
Too few wipes of Johnnys Long John are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days 19 hours.
Lists and tags
What do the server tags on Johnnys Long John mean?
These are the tags Johnnys Long John publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp13 (Max players): The server has 13 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Johnnys Long John appear?
The Rust Server Trends lists that take in Johnnys Long John are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Johnnys Long John?
To join, enter client.connect 104.204.216.212:25565 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://bloom.host.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.