Station XX-15324 · no signal
Rust: The Story
Offline 104.183.117.14:28015 checked 11d ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,324
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 14:56 UTC11d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Rust: The Story?
The name of Rust: The Story gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on Rust: The Story right now?
No players are recorded on Rust: The Story at this moment; it is offline, and the last sighting was 11 days 10 hours ago.
How does Rust: The Story rank against other Rust servers?
Over the last seven days, Rust: The Story recorded enough player hours to reach #15,324 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Rust: The Story stay online?
No contact with Rust: The Story right now, and the last recorded contact was 11 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.
Which region does Rust: The Story run from?
No region is published by Rust: The Story. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.183.117.14:28015.
What build of Rust does Rust: The Story use?
On Windows, Rust: The Story runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rust: The Story?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Rust: The Story run its wipes?
On record so far are too few of Rust: The Story's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 11 days 21 hours.
Lists and tags
What do the server tags on Rust: The Story mean?
The game's server browser reads the tags Rust: The Story publishes: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust: The Story appear?
These Rust Server Trends lists include Rust: The Story: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Rust: The Story?
To join, enter client.connect 104.183.117.14:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.