Station XX-15318 · no signal
Reflex PVP
Offline 104.169.154.191:28019 checked 1d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Reflex PVP?
The procedural map on Reflex PVP is size 4,500 with seed 6738, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Reflex PVP?
You will find no gather rate in the name of Reflex PVP. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Reflex PVP?
A reading taken now finds Reflex PVP offline; the most recent activity was 37 hours ago. The population averaged 0 players over the past week.
How does Reflex PVP rank against other Rust servers?
The last seven days of player hours place Reflex PVP at #15,318, in the top 69% of all ranked servers.
Operator and location
How reliably does Reflex PVP stay online?
Reflex PVP is down at the moment; the last recorded contact was 37 hours ago. The uptime it reports puts its last restart about 22 hours ago. It was up 79% of the time across the last 7 full days: 132 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
How well does Reflex PVP perform under load?
Its average server fps over the last 48 hours was 33, and it never dropped below 16. At its highest, it carried 112,999 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,959 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Reflex PVP hosted?
A region is not published by Reflex PVP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.169.154.191:28019 is the address it uses.
What build of Rust does Reflex PVP use?
Rust network protocol 2635 and build 167781 on Linux is what Reflex PVP runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Reflex PVP run its wipes?
The rhythm of Reflex PVP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on Reflex PVP mean?
Tags published by Reflex PVP and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Reflex PVP appear?
The Rust Server Trends lists that take in Reflex PVP are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Reflex PVP?
To join, enter client.connect 104.169.154.191:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.