Station XX-14994 · recording
typical test
Online 104.153.151.75:28015 checked 3h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,994
- top 68%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on typical test?
typical test runs a procedural map of size 1,000 with seed 6738, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on typical test?
The name of typical test gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on typical test right now?
A reading taken now shows 0 players on typical test, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does typical test rank against other Rust servers?
Over the last seven days, typical test recorded enough player hours to reach #14,994 worldwide, placing it in the top 68% of all ranked servers.
Server details
How reliably does typical test stay online?
As recorded now, typical test is running. The uptime it reports puts its last restart about 44 hours ago. It was up 100% of the time across the last 1 full day: 24 of 24 hours. 26 October 2026 is when Rust Server Trends first recorded it.
How well does typical test perform under load?
Its average server fps over the last 48 hours was 240, and it never dropped below 229. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,795. It reached a ceiling of 1,819 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is typical test hosted?
A region is not published by typical test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.153.151.75:28015 is the address it uses.
What build of Rust does typical test use?
Rust network protocol 2635 and build 168909 on Linux is what typical test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does typical test run its wipes?
Too few wipes of typical test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 19 hours.
Server tags
What do the server tags on typical test mean?
Tags published by typical test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does typical test appear?
The Rust Server Trends lists that take in typical test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto typical test?
To join, enter client.connect 104.153.151.75:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.