Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h69 48 h

Station XX-4322 · recording

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28029 checked 1h ago

5x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 5
Rank
#4,322
top 19%
Last wipe
5d ago
weekly schedule
Next wipe
1d 19h
Fri 30 Oct, 14:41 UTC
Seismic record · station XX-4322 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 01:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 1d 19h. Every Friday at 14:41 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
80%else halves by day 5

Coming wipes

  1. 1d 19hFri 30 Oct, 14:41 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 8d 19hFri 6 Nov, 14:41 UTC
  4. 15d 19hFri 13 Nov, 14:41 UTC
  5. 22d 19hFri 20 Nov, 14:41 UTC
  6. 29d 19hFri 27 Nov, 14:41 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 36d 19hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC5d ago M0.7rising 5 – running 0
Fri 16 Oct, 13:51 UTC12d ago M0.0steady 2 held half 7 days 2
Fri 9 Oct, 13:59 UTC19d ago M0.0rising 2 held half 7 days 1
Thu 1 Oct, 18:11 UTC FW27d ago M0.0steady 2 held half 7.8 days 2
Fri 25 Sep, 15:20 UTC33d ago M0.3rising 2 held half 6.1 days 0
Fri 18 Sep, 14:10 UTC40d ago M0.3rising 2 halved by day 5 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1759884539, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

Its name points to a gather rate of 5x on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, the game's default. In roleplay mode, roleplay rules with towns and jobs. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

A reading taken now shows 0 players on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Across seven days this server recorded an average of 0 players and a peak of 5. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

How does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Over the last seven days, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] recorded enough player hours to reach #4,322 worldwide, placing it in the top 19% of all ranked servers.

Server facts

How reliably does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] stay online?

Right now, you can reach RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. Its reported uptime points to a restart about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 153, or 91% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 28. The world held up to 152,411 entities at its peak, buildings and deployables included. Its highest memory use was 4,690 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hosted?

A region is not published by RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.143.3.5:28029 is the address it uses.

Which Rust version is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] running?

RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 37 hours after the wipe. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

How often does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

The wipe rhythm at RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is when its next wipe is due. 5 days 4 hours is how long the current world has been running. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] mean?

Tags published by RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp101 (Max players): The server has 101 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Connecting

What steps get you onto RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 104.143.3.5:28029 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp101
Max players The server has 101 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.