Station XX-15419 · recording
Vincent's Test Server
Online 104.143.3.243:28089 checked 9m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,419
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC13d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 27 Sep, 01:36 UTC31d ago | M0.5▲rising | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Vincent's Test Server?
Generated by the game, the map on Vincent's Test Server is procedural, size 4,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Vincent's Test Server?
You will find no gather rate in the name of Vincent's Test Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Vincent's Test Server right now?
A reading taken now shows 0 players on Vincent's Test Server, which has 100 slots. The seven-day average for this server is 0 players.
How does Vincent's Test Server rank against other Rust servers?
The last seven days of player hours place Vincent's Test Server at #15,419, in the top 69% of all ranked servers.
Server facts
How reliably does Vincent's Test Server stay online?
Right now, you can reach Vincent's Test Server. Its reported uptime points to a restart about 13 days 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Vincent's Test Server perform under load?
The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 95,164. Its highest memory use was 4,077 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Vincent's Test Server run from?
No region is published by Vincent's Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.143.3.243:28089.
Which Rust version is Vincent's Test Server running?
Vincent's Test Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Vincent's Test Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does Vincent's Test Server run its wipes?
Too few wipes of Vincent's Test Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 8 hours is how long the current world has been running.
Lists and tags
What do the server tags on Vincent's Test Server mean?
Tags published by Vincent's Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Vincent's Test Server appear?
The Rust Server Trends lists that take in Vincent's Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Vincent's Test Server?
Enter client.connect 104.143.3.243:28089 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
