Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players37,278 Active2,941 Wipes · 3 h101 48 h

Station XX-5108 · recording

The Chill Zone

Online 104.143.3.231:28029 checked 5m ago

moddedoxide
Connect
Players now
0/ 160
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#5,108
top 23%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5108 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 160 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 20:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC13d ago M0.5rising 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago M0.7rising 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago M0.0rising 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
91/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
93/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
37/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
14/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on The Chill Zone?

Generated by the game, the map on The Chill Zone is procedural, size 4,350 with seed 1193930318. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on The Chill Zone?

No gather rate appears in the name of The Chill Zone. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on The Chill Zone?

A reading taken now shows 0 players on The Chill Zone, which has 160 slots. The seven-day average is 0 players, with a peak of 4. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.

How does The Chill Zone rank against other Rust servers?

On player hours for the past week, The Chill Zone sits at #5,108, which puts it inside the top 23% of every ranked server.

Server details

How reliably does The Chill Zone stay online?

As recorded now, The Chill Zone is running. Going by the uptime figure it reports, it restarted about 5 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does The Chill Zone hold a steady tick rate?

Its average server fps over the last 48 hours was 7, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 111,558. Its highest memory use was 4,704 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does The Chill Zone run from?

A region is not published by The Chill Zone. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.143.3.231:28029.

Which Rust version is The Chill Zone running?

Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on The Chill Zone?

On average, the busiest point of its recent wipes drew 3 players. 37 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 5.5 it fell below half in the wipes where it didn't hold.

How often does The Chill Zone wipe, and on which days?

No next wipe can be predicted for The Chill Zone, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 3 hours.

Tags

What do the server tags on The Chill Zone mean?

Tags published by The Chill Zone and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp160 (Max players): 160 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does The Chill Zone appear?

These Rust Server Trends lists include The Chill Zone: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto The Chill Zone?

To join, enter client.connect 104.143.3.231:28029 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp160
Max players 160 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.