Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h82 48 h

Station XX-2450 · recording

Johnny offwipe (gone sus)

Online 104.143.2.79:25620 checked 1h ago

moddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.9falling
−9 players on the day
7-day average
2
peak 14
Rank
#2,450
top 11%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-2450 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.9falling−9 players
Sharpest hour
−7into Tue 20:00 UTC
Peak · 48 h
14most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
13players, last three wipes

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 22:51 UTC9d ago M1.0rising 13 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
183/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
126/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
50/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Johnny offwipe (gone sus)?

The procedural map on Johnny offwipe (gone sus) is size 2,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Johnny offwipe (gone sus)?

No gather rate appears in the name of Johnny offwipe (gone sus). Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Johnny offwipe (gone sus) right now?

A reading taken now shows 1 players on Johnny offwipe (gone sus), which has 40 slots. The seven-day average is 2 players, with a peak of 14. The last 48 hours show their highest activity at 00:00 UTC, averaging 10 players.

How does Johnny offwipe (gone sus) rank against other Rust servers?

Over the last seven days, Johnny offwipe (gone sus) recorded enough player hours to reach #2,450 worldwide, placing it in the top 11% of all ranked servers.

Server facts

How reliably does Johnny offwipe (gone sus) stay online?

As recorded now, Johnny offwipe (gone sus) is running. The uptime it reports puts its last restart about 29 minutes ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.

Does Johnny offwipe (gone sus) hold a steady tick rate?

Across the last 48 hours it averaged 240 server fps, with a floor of 240. The world held up to 3,946 entities at its peak, buildings and deployables included. It reached a ceiling of 1,210 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Johnny offwipe (gone sus) hosted?

A region is not published by Johnny offwipe (gone sus). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.143.2.79:25620 is the address it uses.

Which Rust version is Johnny offwipe (gone sus) running?

On Linux, Johnny offwipe (gone sus) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Johnny offwipe (gone sus)?

13 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe, the crowd peaked.

How often does Johnny offwipe (gone sus) wipe, and on which days?

The rhythm of Johnny offwipe (gone sus) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 days 19 hours.

Lists and tags

What do the server tags on Johnny offwipe (gone sus) mean?

Tags published by Johnny offwipe (gone sus) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Johnny offwipe (gone sus) appear?

These Rust Server Trends lists include Johnny offwipe (gone sus): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Johnny offwipe (gone sus)?

Enter client.connect 104.143.2.79:25620 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.