Station XX-9703 · recording
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 1h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,703
- top 44%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.6 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC15d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 27 Sep, 06:17 UTC31d ago | M0.5▲rising | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name SCRAPLAND.GG.
Which settings and rules apply on US | 2x |DEVELOPEMENT|?
2x gather is what US | 2x |DEVELOPEMENT| runs, judging by its name. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on US | 2x |DEVELOPEMENT| right now?
0 of the 100 slots on US | 2x |DEVELOPEMENT| are filled right now. The seven-day average is 0 players, with a peak of 2.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
The last seven days of player hours place US | 2x |DEVELOPEMENT| at #9,703, in the top 44% of all ranked servers.
Operator and location
How reliably does US | 2x |DEVELOPEMENT| stay online?
Right now, you can reach US | 2x |DEVELOPEMENT|. Going by the uptime figure it reports, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Does US | 2x |DEVELOPEMENT| hold a steady tick rate?
The 48-hour average is 25 server fps; 25 is the lowest observed. The world held up to 74,234 entities at its peak, buildings and deployables included. It reached a ceiling of 2,014 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does US | 2x |DEVELOPEMENT| run from?
No region tag comes from US | 2x |DEVELOPEMENT|, though the name points to North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.143.2.118:29015 is the address it uses.
What build of Rust does US | 2x |DEVELOPEMENT| use?
US | 2x |DEVELOPEMENT| is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on US | 2x |DEVELOPEMENT|?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does US | 2x |DEVELOPEMENT| wipe, and on which days?
The rhythm of US | 2x |DEVELOPEMENT| cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days 20 hours.
Lists and tags
What do the server tags on US | 2x |DEVELOPEMENT| mean?
These are the tags US | 2x |DEVELOPEMENT| publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US | 2x |DEVELOPEMENT| appear?
The Rust Server Trends lists that take in US | 2x |DEVELOPEMENT| are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How to join
How do you connect to US | 2x |DEVELOPEMENT|?
Enter client.connect 104.143.2.118:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.