Station XX-15349 · recording
Water World
Online 104.129.133.107:28089 checked 11m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 21:48 UTC30d ago | M0.0▲rising | 1 | held half | 2.9 days | 0 | |
| Fri 25 Sep, 23:20 UTC33d ago | M0.0■steady | 0 | – | 2.9 days | 0 | |
| Fri 25 Sep, 02:10 UTC34d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Wed 16 Sep, 21:56 UTC42d ago | M0.0▲rising | 1 | halved by day 2 | 8.2 days | 0 | |
| Wed 16 Sep, 03:04 UTC43d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Tue 15 Sep, 02:14 UTC44d ago | M0.0▲rising | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Water World?
Generated by the game, the map on Water World is procedural, size 3,500 with seed 1350359164. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Water World?
You will find no gather rate in the name of Water World. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Water World?
0 of the 200 slots on Water World are filled right now. The population averaged 0 players over the past week.
How does Water World rank against other Rust servers?
Over the last seven days, Water World recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Water World stay online?
Water World is up at the moment. The uptime it reports puts its last restart about 35 hours ago. Of the 168 hours in the last 7 full days, it was up for 164, or 98% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does Water World hold a steady tick rate?
The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,104. It reached a ceiling of 3,452 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Water World hosted?
Nothing about a region comes from Water World. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.129.133.107:28089.
What build of Rust does Water World use?
On Linux, Water World runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Water World?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does Water World run its wipes?
There is no next wipe to predict at Water World, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 7 hours.
Tags
What do the server tags on Water World mean?
The game's server browser reads the tags Water World publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Water World appear?
The Rust Server Trends lists that take in Water World are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Water World?
To join, enter client.connect 104.129.133.107:28089 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.