Station XX-15993 · no signal
RUST GO SHOOTY SHOOT
Offline 104.129.133.103:28015 checked 26d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,993
- top 70%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUST GO SHOOTY SHOOT?
RUST GO SHOOTY SHOOT runs a procedural map of size 3,800 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on RUST GO SHOOTY SHOOT?
You will find no gather rate in the name of RUST GO SHOOTY SHOOT. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on RUST GO SHOOTY SHOOT right now?
A reading taken now finds RUST GO SHOOTY SHOOT offline; the most recent activity was 26 days ago.
How does RUST GO SHOOTY SHOOT rank against other Rust servers?
On player hours for the past week, RUST GO SHOOTY SHOOT sits at #15,993, which puts it inside the top 70% of every ranked server.
Server details
How reliably does RUST GO SHOOTY SHOOT stay online?
No contact with RUST GO SHOOTY SHOOT right now, and the last recorded contact was 26 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is RUST GO SHOOTY SHOOT hosted?
A region is not published by RUST GO SHOOTY SHOOT. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.129.133.103:28015 is the address it uses.
What build of Rust does RUST GO SHOOTY SHOOT use?
Rust network protocol 2633 and build 164530 on Linux is what RUST GO SHOOTY SHOOT runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RUST GO SHOOTY SHOOT run its wipes?
The rhythm of RUST GO SHOOTY SHOOT cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 55 days 8 hours.
Lists and tags
What do the server tags on RUST GO SHOOTY SHOOT mean?
The game's server browser reads the tags RUST GO SHOOTY SHOOT publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUST GO SHOOTY SHOOT appear?
You will find RUST GO SHOOTY SHOOT on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RUST GO SHOOTY SHOOT?
You can connect by pressing F1 in Rust and typing client.connect 104.129.133.103:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.