Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players54,841 Active3,244 Wipes · 3 h155 48 h

Station XX-6406 · recording

A Survivor's Holiday

Online 104.129.132.39:28015 checked 6m ago

biweekly wipes moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,406
top 29%
Last wipe
13d ago
biweekly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6406 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 10

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 23:40 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW
  4. 42d 13hThu 10 Dec, 23:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago M0.3rising 3 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago M0.6rising 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago M0.3rising 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
17/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average
5/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
8/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average
5/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average
5/ 50
Fudge Begynderserver(Casual Beta:Ticket on discord for access) groups of 8+ · biweekly · 4 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Survivor's Holiday?

A Survivor's Holiday runs a procedural map of size 4,500 with seed 1442434928, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Survivor's Holiday?

The name of A Survivor's Holiday gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on A Survivor's Holiday right now?

1 of the 50 slots on A Survivor's Holiday are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 11:00 UTC, averaging 1 players.

How does A Survivor's Holiday rank against other Rust servers?

The last seven days of player hours place A Survivor's Holiday at #6,406, in the top 29% of all ranked servers.

Operator and location

How reliably does A Survivor's Holiday stay online?

Right now, you can reach A Survivor's Holiday. The uptime it reports puts its last restart about 13 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does A Survivor's Holiday hold a steady tick rate?

The 48-hour average is 60 server fps; 57 is the lowest observed. At its highest, it carried 131,941 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,618 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is A Survivor's Holiday hosted?

No region is published by A Survivor's Holiday. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.129.132.39:28015.

What build of Rust does A Survivor's Holiday use?

Rust network protocol 2635 and build 168909 on Linux is what A Survivor's Holiday runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on A Survivor's Holiday?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 38 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 10.

On what timetable does A Survivor's Holiday run its wipes?

every 4 weeks on Thursday at 23:40 UTC is how A Survivor's Holiday wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 13 days 10 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on A Survivor's Holiday mean?

These are the tags A Survivor's Holiday publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Survivor's Holiday appear?

You will find A Survivor's Holiday on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto A Survivor's Holiday?

You can connect by pressing F1 in Rust and typing client.connect 104.129.132.39:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.