Rust Server TrendsSeismic network · station log
Recording Stations11,837 Players92,814 Active3,817 Wipes · 3 h496 48 h

Station XX-16275 · no signal

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 28d ago

2x quad vanillamoddedoxide
Connect
Players now
0/ 400
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 400 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 580 on average
474/ 600
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 261 on average
164/ 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average
136/ 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 quad · 2x · biweekly · 162 on average
375/ 450
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 159 on average
132/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 151 on average
50/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) runs a procedural map of size 3,850 with seed 72357419, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Billy Joe's Custom Map.

Which settings and rules apply on Atlas - 2x Quad Development (Staging)?

Its name points to a gather rate of 2x on Atlas - 2x Quad Development (Staging). You can have up to 4 players in a group (quad). survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) is not responding at this moment and is offline, last seen 28 days 3 hours ago.

How does Atlas - 2x Quad Development (Staging) rank against other Rust servers?

On player hours for the past week, Atlas - 2x Quad Development (Staging) sits at #16,275, which puts it inside the top 69% of every ranked server. The ranking for quad puts it at #643.

Server facts

How reliably does Atlas - 2x Quad Development (Staging) stay online?

No contact with Atlas - 2x Quad Development (Staging) right now, and the last recorded contact was 28 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Atlas - 2x Quad Development (Staging) run from?

A region is not published by Atlas - 2x Quad Development (Staging). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.129.132.27:28070.

What build of Rust does Atlas - 2x Quad Development (Staging) use?

On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Atlas - 2x Quad Development (Staging) wipe, and on which days?

The rhythm of Atlas - 2x Quad Development (Staging) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 30 days 3 hours is how long the current world has been running.

Server tags

What do the server tags on Atlas - 2x Quad Development (Staging) mean?

These are the tags Atlas - 2x Quad Development (Staging) publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp400 (Max players): Slots: 400; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166257 (Build): It runs game build 166257; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Atlas - 2x Quad Development (Staging) appear?

The Rust Server Trends lists that take in Atlas - 2x Quad Development (Staging) are: 2x Rust servers, listed live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Connecting

How do you connect to Atlas - 2x Quad Development (Staging)?

To join, enter client.connect 104.129.132.27:28070 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp400
Max players Slots: 400.
ts4
Group limit The team limit is 4.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166257
Build It runs game build 166257.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.