Station NA-3168 · recording
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 1h ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,168
- top 14% · #528 in NA
- Last wipe
- 7d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +2into Mon 22:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- usual gap
- 19.4 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 05:02 UTC7d ago | M0.0▲rising | 3 | – | running | 2 | |
| Thu 1 Oct, 18:23 UTC FW26d ago | M0.7▲rising | 5 | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The procedural map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
You will find no gather rate in the name of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training right now?
At this moment, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training records 1 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 5. The busiest point in the last 48 hours came at 23:00 UTC, averaging 4 players.
How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training rank against other Rust servers?
For player hours across the last seven days, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training takes #3,168 overall and #528 in North America, inside the top 14% of all ranked servers.
Server facts
How reliably does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training stay online?
Right now, you can reach Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. The uptime it reports puts its last restart about 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold a steady tick rate?
The 48-hour average is 98 server fps; 66 is the lowest observed. The world held up to 99,609 entities at its peak, buildings and deployables included. It reached a ceiling of 3,658 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hosted?
The NA tag is how Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.128.58.16:28055 is the address it uses.
What build of Rust does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training use?
Rust network protocol 2635 and build 168909 on Linux is what Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run its wipes?
At the force wipe each month Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 7 days 13 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training mean?
These are the tags Save Ferrous PvE - No Decay/Raidable Bases/Events/Training publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training appear?
The Rust Server Trends lists that take in Save Ferrous PvE - No Decay/Raidable Bases/Events/Training are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Enter client.connect 104.128.58.16:28055 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.