Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players46,298 Active3,163 Wipes · 3 h102 48 h

Station NA-8133 · recording

davcra.com 4k map - testing.

Online NA 104.10.76.61:28015 checked 9m ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,133
top 37% · #1179 in NA
Last wipe
3d ago
monthly schedule
Next wipe
4d 20h
Mon 2 Nov, 21:19 UTC
Seismic record · station NA-8133 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Monday 2 November, 21:19 UTC, in 4d 20h. Every 7 days 23 hours · medium confidence

usual gap
5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1

Coming wipes

  1. 4d 20hMon 2 Nov, 21:19 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 12d 19hTue 10 Nov, 20:34 UTC
  4. 20d 19hWed 18 Nov, 19:49 UTC
  5. 28d 18hThu 26 Nov, 19:04 UTC
  6. 35d 18hThu 3 Dec, 19:00 UTCFW
  7. 36d 17hFri 4 Dec, 18:19 UTC
  8. 44d 16hSat 12 Dec, 17:34 UTC

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 22:04 UTC3d ago M0.0rising 1 – running 0
Sun 18 Oct, 23:19 UTC10d ago M0.0rising 1 halved by day 1 6.9 days 0
Sun 11 Oct, 00:04 UTC18d ago M0.0rising 1 halved by day 1 8 days 0
Fri 2 Oct, 14:08 UTC26d ago M0.0rising 1 held half 8.4 days 0
Thu 1 Oct, 22:28 UTC FW27d ago M0.0rising 1 – 0.7 days 0
Wed 30 Sep, 18:57 UTC28d ago M0.0rising 1 – 1.1 days 0
Sun 27 Sep, 15:19 UTC31d ago M0.0rising 1 held half 3.2 days 0
Sat 26 Sep, 03:26 UTC32d ago M0.0rising 1 – 1.5 days 0
Thu 17 Sep, 14:42 UTC41d ago M0.0rising 1 halved by day 4 8.5 days 0
Mon 14 Sep, 00:54 UTC44d ago M0.0rising 1 halved by day 2 3.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on davcra.com 4k map - testing.?

davcra.com 4k map - testing. runs a procedural map of size 4,000 with seed 2026680033, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on davcra.com 4k map - testing.?

No gather rate appears in the name of davcra.com 4k map - testing.. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on davcra.com 4k map - testing. right now?

0 of the 50 slots on davcra.com 4k map - testing. are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

How does davcra.com 4k map - testing. rank against other Rust servers?

davcra.com 4k map - testing. is #1,179 in North America and #8,133 worldwide on the past week's player hours, within the top 37% of ranked servers.

Server details

How reliably does davcra.com 4k map - testing. stay online?

davcra.com 4k map - testing. is up at the moment. The uptime it reports puts its last restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 84, or 50% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does davcra.com 4k map - testing. perform under load?

The 48-hour average is 68 server fps; 60 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 95,386. Its highest memory use was 2,784 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is davcra.com 4k map - testing. hosted?

With its NA tag, davcra.com 4k map - testing. lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.10.76.61:28015.

Which Rust version is davcra.com 4k map - testing. running?

Rust network protocol 2635 and build 168909 on Linux is what davcra.com 4k map - testing. runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on davcra.com 4k map - testing.?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does davcra.com 4k map - testing. run its wipes?

Lately the wipes at davcra.com 4k map - testing. have come about every 5 days. Monday 2 November at 21:19 UTC is when its next wipe is due. 3 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on davcra.com 4k map - testing. mean?

Tags published by davcra.com 4k map - testing. and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): This server offers Facepunch's tutorial to new players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does davcra.com 4k map - testing. appear?

These Rust Server Trends lists include davcra.com 4k map - testing.: Rust servers with the tutorial, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to join

What steps get you onto davcra.com 4k map - testing.?

You can connect by pressing F1 in Rust and typing client.connect 104.10.76.61:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,^t,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on This server offers Facepunch's tutorial to new players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.