Rust Server TrendsSeismic network · station log
Recording Stations11,776 Players67,745 Active3,535 Wipes · 3 h197 48 h

Station OC-15318 · no signal

[AU] Summerust • Creative Sandbox

Offline OC 103.62.51.218:28115 checked 23h ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,318
top 69% · #178 in OC
Last wipe
38d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station OC-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0018:0023:0003:0008:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304013:0018:0023:0003:0008:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Mon 21 SepFri 18 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 21 Sep, 10:16 UTC38d ago M0.3rising 2 – running 0
Fri 18 Sep, 23:47 UTC40d ago M0.3rising 2 held half 2.4 days 0
Mon 14 Sep, 22:19 UTC44d ago M0.5rising 3 halved by day 3 4.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
82/ 150
Intoxicated AU Sandbox - Creative | Build | Noclip OC · groups of 8+ · 5 on average
10/ 100
201/ 999
41/ 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
19/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
51/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AU] Summerust • Creative Sandbox?

Generated by the game, the map on [AU] Summerust • Creative Sandbox is procedural, size 2,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on [AU] Summerust • Creative Sandbox?

You will find no gather rate in the name of [AU] Summerust • Creative Sandbox. The group limit is 8 players, the game's default. build & creative is the game mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [AU] Summerust • Creative Sandbox?

No players are recorded on [AU] Summerust • Creative Sandbox at this moment; it is offline, and the last sighting was 23 hours ago. The seven-day average for this server is 0 players.

How does [AU] Summerust • Creative Sandbox rank against other Rust servers?

For player hours across the last seven days, [AU] Summerust • Creative Sandbox takes #15,318 overall and #178 in Oceania, inside the top 69% of all ranked servers.

Server facts

How reliably does [AU] Summerust • Creative Sandbox stay online?

No contact with [AU] Summerust • Creative Sandbox right now, and the last recorded contact was 23 hours ago. Going by the uptime figure it reports, it restarted about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 158, or 94% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [AU] Summerust • Creative Sandbox hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 513. It reached a ceiling of 1,033 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [AU] Summerust • Creative Sandbox run from?

The OC tag is how [AU] Summerust • Creative Sandbox lists itself in Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 103.62.51.218:28115 is the address it uses.

Which Rust version is [AU] Summerust • Creative Sandbox running?

On Windows, [AU] Summerust • Creative Sandbox runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [AU] Summerust • Creative Sandbox?

On average, the busiest point of its recent wipes drew 2 players. 28 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does [AU] Summerust • Creative Sandbox wipe, and on which days?

No next wipe can be predicted for [AU] Summerust • Creative Sandbox, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 38 days 2 hours.

Lists and tags

What do the server tags on [AU] Summerust • Creative Sandbox mean?

The game's server browser reads the tags [AU] Summerust • Creative Sandbox publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [AU] Summerust • Creative Sandbox appear?

The Rust Server Trends lists that take in [AU] Summerust • Creative Sandbox are: Oceania Rust servers, live, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto [AU] Summerust • Creative Sandbox?

You can connect by pressing F1 in Rust and typing client.connect 103.62.51.218:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server A place to design and practise bases.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.