Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players74,585 Active3,497 Wipes · 3 h237 48 h

Station XX-5935 · recording

Daedu's Rust server

Online 103.218.172.195:28015 checked 7m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 9
Rank
#5,935
top 27%
Last wipe
15h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5935 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+9into Thu 08:00 UTC
Peak · 48 h
9most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
02.557.51007:0010:0013:0015:0018:0021:00Wiped Thu 29 Oct, 07:22 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040007:0010:0013:0015:0018:0021:00Wiped Thu 29 Oct, 07:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct17 Oct19 Oct22 Oct24 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.1 daysbetween real wipes
wipe-day peak
105players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 105, 7 hours in, with 20 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 07:22 UTC15h ago – – – – running 1
Fri 16 Oct, 06:01 UTC13d ago M2.0rising 105+20 queue – – 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
36/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
65/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
24/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
73/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
281/ 310
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Daedu's Rust server?

Generated by the game, the map on Daedu's Rust server is procedural, size 3,000 with seed 389241547. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Daedu's Rust server?

No gather rate appears in the name of Daedu's Rust server. 99 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Daedu's Rust server?

At this moment, Daedu's Rust server records 0 players across 50 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 9. The busiest point in the last 48 hours came at 08:00 UTC, averaging 9 players.

How does Daedu's Rust server rank against other Rust servers?

The last seven days of player hours place Daedu's Rust server at #5,935, in the top 27% of all ranked servers.

Server details

How reliably does Daedu's Rust server stay online?

Daedu's Rust server is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Daedu's Rust server perform under load?

Across the last 48 hours it averaged 232 server fps, with a floor of 224. The world held up to 53,435 entities at its peak, buildings and deployables included. It reached a ceiling of 1,751 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Daedu's Rust server hosted?

A region is not published by Daedu's Rust server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 103.218.172.195:28015.

Which Rust version is Daedu's Rust server running?

Rust network protocol 2635 and build 168909 on Linux is what Daedu's Rust server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Daedu's Rust server?

On average, the busiest point of its recent wipes drew 105 players. 7 hours after the latest wipe the crowd peaked, with 20 waiting in the queue. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does Daedu's Rust server run its wipes?

On record so far are too few of Daedu's Rust server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 15 hours.

Server tags

What do the server tags on Daedu's Rust server mean?

Tags published by Daedu's Rust server and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts99 (Group limit): The team limit is 99; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Daedu's Rust server appear?

These Rust Server Trends lists include Daedu's Rust server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

How do you connect to Daedu's Rust server?

You can connect by pressing F1 in Rust and typing client.connect 103.218.172.195:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts99,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts99
Group limit The team limit is 99.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.