Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-14669 · no signal

[SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)

Offline 103.212.136.191:28015 checked 27d ago

oxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,669
top 64%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14669 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 12:00 UTC27d ago M0.0rising 1 – – running 0
Fri 2 Oct, 05:43 UTC27d ago M0.0rising 1 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
442/ 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
27/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 104 on average
92/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 82 on average
255/ 450
Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average
64/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average
21/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

No gather rate appears in the name of [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0). Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) right now?

No players are recorded on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) at this moment; it is offline, and the last sighting was 27 days 2 hours ago.

How does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) rank against other Rust servers?

Over the last seven days, [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) recorded enough player hours to reach #14,669 worldwide, placing it in the top 64% of all ranked servers.

Server facts

How reliably does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) stay online?

As recorded now, [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) is not reachable, the last contact having been 27 days 2 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 1 October 2026 is when Rust Server Trends first recorded it.

Which region does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) run from?

No region tag comes from [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0), though the name points to Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 103.212.136.191:28015 is the address it uses.

Which Rust version is [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) running?

On Linux, [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) wipe, and on which days?

On record so far are too few of [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 2 hours.

Lists and tags

What do the server tags on [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) mean?

These are the tags [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0) appear?

These Rust Server Trends lists include [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0): Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to [SEA/IND] Chernobyl - Vanilla (Previously Badnaam 2.0)?

To join, enter client.connect 103.212.136.191:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build Game build: 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.