Station XX-3125 · recording
[SEA] CHICKEN | END
Online 103.208.27.77:11112 checked 10m ago
- Players now
- 0/ 300
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 13
- Rank
- #3,125
- top 14%
- Last wipe
- 1d ago
- weekly schedule
- Next wipe
- 5d 19h
- Wed 4 Nov, 06:39 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 300 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 10:00 UTC
- Peak · 48 h
- 2most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:39 UTC, in 5d 19h. Its weekly schedule tag · low confidence
- usual gap
- 3.5 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 48players, last three wipes
- crowd held
- 20%else halves by day 1.5
Coming wipes
- 5d 19hWed 4 Nov, 06:39 UTC
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 12d 19hWed 11 Nov, 06:39 UTC
- 19d 19hWed 18 Nov, 06:39 UTC
- 26d 19hWed 25 Nov, 06:39 UTC
- 33d 19hWed 2 Dec, 06:39 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
- 40d 19hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | M1.1▲rising | 13 | halved by day 1 | 5 days | 0 | |
| Tue 20 Oct, 11:20 UTC9d ago | M1.8▲rising | 74 | held half | 2.8 days | 7 | |
| Fri 16 Oct, 10:59 UTC13d ago | M1.8▲rising | 58 | halved by day 1 | 4 days | 0 | |
| Tue 13 Oct, 10:51 UTC16d ago | M2.1▲rising | 123 | halved by day 2 | 3 days | 9 | |
| Fri 9 Oct, 11:03 UTC20d ago | M2.2▲rising | 152 | halved by day 2 | 4 days | 3 | |
| Mon 5 Oct, 10:59 UTC24d ago | M2.2▲rising | 174 | halved by day 2 | 4 days | 5 | |
| Sun 4 Oct, 02:16 UTC25d ago | M2.2▲rising | 174 | – | 1.4 days | 2 | |
| Sat 3 Oct, 11:14 UTC26d ago | M1.1▲rising | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [SEA] CHICKEN | END?
The procedural map on [SEA] CHICKEN | END is size 3,500 with seed 2014666660, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [SEA] CHICKEN | END?
You will find no gather rate in the name of [SEA] CHICKEN | END. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [SEA] CHICKEN | END right now?
At this moment, [SEA] CHICKEN | END records 0 players across 300 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 13. The last 48 hours show their highest activity at 10:00 UTC, averaging 1 players.
How does [SEA] CHICKEN | END rank against other Rust servers?
Over the last seven days, [SEA] CHICKEN | END recorded enough player hours to reach #3,125 worldwide, placing it in the top 14% of all ranked servers.
Server details
How reliably does [SEA] CHICKEN | END stay online?
[SEA] CHICKEN | END is up at the moment. The uptime it reports puts its last restart about 27 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
Does [SEA] CHICKEN | END hold a steady tick rate?
Its average server fps over the last 48 hours was 40, and it never dropped below 40. At its highest, it carried 71,099 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,177 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [SEA] CHICKEN | END hosted?
The name of [SEA] CHICKEN | END points to Asia, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 103.208.27.77:11112.
What build of Rust does [SEA] CHICKEN | END use?
On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [SEA] CHICKEN | END?
48 players, on average, was the busiest crowd at its recent wipes. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. It fell under half by day 1.5 in the wipes where it didn't hold.
On what timetable does [SEA] CHICKEN | END run its wipes?
The prediction follows its tag, because too few of [SEA] CHICKEN | END's wipes are on record to confirm its schedule. Wednesday 4 November at 06:39 UTC is when its next wipe is due. It has run its current world for 28 hours. Its tags state a weekly wipe schedule.
Server tags
What do the server tags on [SEA] CHICKEN | END mean?
The game's server browser reads the tags [SEA] CHICKEN | END publishes: gmvanilla (Game mode): Survival in vanilla mode; mp300 (Max players): The server has 300 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SEA] CHICKEN | END appear?
These Rust Server Trends lists include [SEA] CHICKEN | END: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How to join
What steps get you onto [SEA] CHICKEN | END?
Enter client.connect 103.208.27.77:11112 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://www.chicken.in.th/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
