Station XX-15441 · no signal
pllm-test-0
Offline 103.196.86.124:28015 checked 15d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,441
- top 71%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on pllm-test-0?
A procedural map runs on pllm-test-0, generated by the game.
Which settings and rules apply on pllm-test-0?
You will find no gather rate in the name of pllm-test-0. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on pllm-test-0 right now?
pllm-test-0 is not responding at this moment and is offline, last seen 15 days 17 hours ago.
How does pllm-test-0 rank against other Rust servers?
On player hours for the past week, pllm-test-0 sits at #15,441, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does pllm-test-0 stay online?
As recorded now, pllm-test-0 is not reachable, the last contact having been 15 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is pllm-test-0 hosted?
Nothing about a region comes from pllm-test-0. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.196.86.124:28015.
Which Rust version is pllm-test-0 running?
pllm-test-0 is running Rust network protocol 2634 and build 167584 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does pllm-test-0 run its wipes?
On record so far are too few of pllm-test-0's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 15 days 18 hours.
Server tags
What do the server tags on pllm-test-0 mean?
The game's server browser reads the tags pllm-test-0 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does pllm-test-0 appear?
You will find pllm-test-0 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to pllm-test-0?
Enter client.connect 103.196.86.124:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.