Station XX-15391 · no signal
MonkeyCode Test Server
Offline 103.156.242.194:28015 checked 40d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,391
- no region published
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on MonkeyCode Test Server?
MonkeyCode Test Server uses a procedural map, which the game generates.
Which settings and rules apply on MonkeyCode Test Server?
The name of MonkeyCode Test Server gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on MonkeyCode Test Server right now?
No players are recorded on MonkeyCode Test Server at this moment; it is offline, and the last sighting was 40 days ago.
How does MonkeyCode Test Server rank against other Rust servers?
The last seven days of player hours place MonkeyCode Test Server at #15,391, in the top – of all ranked servers.
Operator and location
How reliably does MonkeyCode Test Server stay online?
MonkeyCode Test Server is down at the moment; the last recorded contact was 40 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Which region does MonkeyCode Test Server run from?
No region is published by MonkeyCode Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 103.156.242.194:28015.
What build of Rust does MonkeyCode Test Server use?
MonkeyCode Test Server is running Rust network protocol 2633 and build 162929 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does MonkeyCode Test Server wipe, and on which days?
On record so far are too few of MonkeyCode Test Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 55 days 18 hours is how long the current world has been running.
Server tags
What do the server tags on MonkeyCode Test Server mean?
These are the tags MonkeyCode Test Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MonkeyCode Test Server appear?
These Rust Server Trends lists include MonkeyCode Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto MonkeyCode Test Server?
Enter client.connect 103.156.242.194:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.