Station XX-6956 · recording
Funtime Frinckus
Online 103.15.237.23:28840 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #6,956
- top 31%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 06:58 UTC6d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 5 Oct, 01:09 UTC24d ago | M0.5▲rising | 3 | halved by day 3 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Funtime Frinckus?
The procedural map on Funtime Frinckus is size 3,500 with seed 69420, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Funtime Frinckus?
The name of Funtime Frinckus gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Funtime Frinckus?
A reading taken now shows 0 players on Funtime Frinckus, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Funtime Frinckus rank against other Rust servers?
On player hours for the past week, Funtime Frinckus sits at #6,956, which puts it inside the top 31% of every ranked server.
Server facts
How reliably does Funtime Frinckus stay online?
Funtime Frinckus is up at the moment. The uptime it reports puts its last restart about 18 hours ago. It was up 95% of the time across the last 7 full days: 160 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Does Funtime Frinckus hold a steady tick rate?
The 48-hour average is 162 server fps; 53 is the lowest observed. At its highest, it carried 70,422 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,984 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Funtime Frinckus run from?
Nothing about a region comes from Funtime Frinckus. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 103.15.237.23:28840.
What build of Rust does Funtime Frinckus use?
On Linux, Funtime Frinckus runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Funtime Frinckus?
The recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does Funtime Frinckus wipe, and on which days?
The rhythm of Funtime Frinckus cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 20 hours.
Lists and tags
What do the server tags on Funtime Frinckus mean?
These are the tags Funtime Frinckus publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Funtime Frinckus appear?
These Rust Server Trends lists include Funtime Frinckus: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Funtime Frinckus?
Enter client.connect 103.15.237.23:28840 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.