Rust Server TrendsSeismic network · station log
Recording Stations11,842 Players74,292 Active3,699 Wipes · 3 h224 48 h

Station XX-15326 · no signal

Aus rust 3x Quad

Offline 103.15.237.189:28015 checked 1d ago

3x moddedoxide
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0017:0020:0023:0002:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0017:0020:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.2 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 06:39 UTC27d ago M0.0steady 0 – running 0
Sun 27 Sep, 01:01 UTC32d ago M0.3rising 2 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 9 on average
26/ 100
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 6 on average
2/ 100
HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · biweekly · 5 on average
1/ 150
[AU] Sandgropers Paradise 3X | PvPvE | Perth | Modded OC · groups of 8+ · 3x · monthly · 2 on average
1/ 50
HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · weekly · 2 on average
1/ 100
23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY OC · groups of 8+ · 3x · weekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Aus rust 3x Quad?

The procedural map on Aus rust 3x Quad is size 3,750 with seed 50000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Aus rust 3x Quad?

Going by its name, Aus rust 3x Quad runs 3x gather. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Aus rust 3x Quad?

A reading taken now finds Aus rust 3x Quad offline; the most recent activity was 32 hours ago. The seven-day average for this server is 0 players.

How does Aus rust 3x Quad rank against other Rust servers?

Over the last seven days, Aus rust 3x Quad recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Aus rust 3x Quad stay online?

No contact with Aus rust 3x Quad right now, and the last recorded contact was 32 hours ago. Its reported uptime points to a restart about 11 hours ago. It was up 18% of the time across the last 7 full days: 31 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Aus rust 3x Quad perform under load?

Across the last 48 hours it averaged 174 server fps, with a floor of 152. At its highest, it carried 83,043 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,914 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Aus rust 3x Quad hosted?

The name of Aus rust 3x Quad points to Oceania, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 103.15.237.189:28015.

What build of Rust does Aus rust 3x Quad use?

Rust network protocol 2635 and build 168909 on Linux is what Aus rust 3x Quad runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Aus rust 3x Quad?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does Aus rust 3x Quad wipe, and on which days?

Too few wipes of Aus rust 3x Quad are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 7 hours is how long the current world has been running.

Server tags

What do the server tags on Aus rust 3x Quad mean?

Tags published by Aus rust 3x Quad and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp125 (Max players): 125 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Aus rust 3x Quad appear?

You will find Aus rust 3x Quad on the following Rust Server Trends lists: 3x Rust servers, by live population, Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Join the server

What steps get you onto Aus rust 3x Quad?

To join, enter client.connect 103.15.237.189:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/pPH7FnX3bC is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players 125 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.