Station XX-13614 · recording
MoonNuts
Online 103.15.237.121:21363 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,614
- top 61%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 23.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 07:56 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 04:31 UTC27d ago | M0.6▲rising | 4 | halved by day 3 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on MoonNuts?
The procedural map on MoonNuts is size 2,000 with seed 1318161680, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on MoonNuts?
No gather rate appears in the name of MoonNuts. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on MoonNuts right now?
At this moment, MoonNuts records 0 players across 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does MoonNuts rank against other Rust servers?
Over the last seven days, MoonNuts recorded enough player hours to reach #13,614 worldwide, placing it in the top 61% of all ranked servers.
Server details
How reliably does MoonNuts stay online?
Right now, you can reach MoonNuts. Its reported uptime points to a restart about 3 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 65, or 39% of the time. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
How well does MoonNuts perform under load?
Its average server fps over the last 48 hours was 238, and it never dropped below 221. The world held up to 17,166 entities at its peak, buildings and deployables included. Memory use peaked at 4,070 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is MoonNuts hosted?
Nothing about a region comes from MoonNuts. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.15.237.121:21363 is the address it uses.
What build of Rust does MoonNuts use?
MoonNuts is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on MoonNuts?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does MoonNuts wipe, and on which days?
On record so far are too few of MoonNuts's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days 13 hours.
Tags
What do the server tags on MoonNuts mean?
Tags published by MoonNuts and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MoonNuts appear?
You will find MoonNuts on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to MoonNuts?
To join, enter client.connect 103.15.237.121:21363 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.