Rust Server TrendsSeismic network · station log
Recording Stations11,908 Players102,404 Active3,970 Wipes · 3 h409 48 h

Station XX-4307 · recording

Slothies Server

Online 103.15.236.161:21373 checked 13m ago

moddedoxidesoftcore
Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#4,307
top 19%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4307 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+2into Wed 03:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7.8 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:09 UTC27d ago M0.6rising 4 – running 0
Thu 24 Sep, 06:03 UTC35d ago M0.0steady 2 held half 7.8 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
150/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
191/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
93/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
216/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
344/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Slothies Server?

Generated by the game, the map on Slothies Server is procedural, size 4,500 with seed 1780255122. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Slothies Server?

The name of Slothies Server gives no gather rate. At the game's default, groups can have up to 8 players. In softcore mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Slothies Server?

A reading taken now shows 0 players on Slothies Server, which has 16 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 3 players.

How does Slothies Server rank against other Rust servers?

On player hours for the past week, Slothies Server sits at #4,307, which puts it inside the top 19% of every ranked server.

Server details

How reliably does Slothies Server stay online?

As recorded now, Slothies Server is running. Its reported uptime points to a restart about 2 days 13 hours ago. It was up 92% of the time across the last 7 full days: 155 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Does Slothies Server hold a steady tick rate?

The 48-hour average is 127 server fps; 101 is the lowest observed. At its highest, it carried 128,753 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,813 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Slothies Server run from?

No region is published by Slothies Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.15.236.161:21373 is the address it uses.

What build of Rust does Slothies Server use?

On Linux, Slothies Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Slothies Server?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 9 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Slothies Server wipe, and on which days?

Too few wipes of Slothies Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 15 hours.

Tags

What do the server tags on Slothies Server mean?

These are the tags Slothies Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^s (Softcore): Softcore, Facepunch's easier ruleset: you retain some inventory when you die; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Slothies Server appear?

The Rust Server Trends lists that take in Slothies Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Slothies Server?

You can connect by pressing F1 in Rust and typing client.connect 103.15.236.161:21373 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,^s,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players 16 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Difficulty

^s
Softcore Softcore, Facepunch's easier ruleset: you retain some inventory when you die.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.