Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players38,989 Active2,838 Wipes · 3 h134 48 h

Station XX-9066 · recording

Toest

Online 103.15.236.137:28468 checked 6m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0falling
+0 players on the day
7-day average
0
peak 4
Rank
#9,066
top 41%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9066 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0falling+0 players
Sharpest hour
−1into Wed 07:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5206:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct18 Oct24 Oct30 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 07:08 UTC2d ago M0.5rising 4 – running 1
Sat 10 Oct, 08:26 UTC19d ago M0.6rising 4 halved by day 1 16.9 days 0
Fri 9 Oct, 10:11 UTC20d ago M0.6rising 4 – 0.9 days 0
Wed 30 Sep, 23:30 UTC29d ago M0.7rising 7 – 8.4 days 2
Wed 30 Sep, 04:04 UTC30d ago M1.2rising 15 – 0.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
34/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
46/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Toest?

Toest runs a procedural map of size 1,500 with seed 69977523, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Toest?

You will find no gather rate in the name of Toest. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.

Player counts

What is the current population on Toest?

At this moment, Toest records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 4. The busiest point in the last 48 hours came at 06:00 UTC, averaging 2 players.

How does Toest rank against other Rust servers?

Over the last seven days, Toest recorded enough player hours to reach #9,066 worldwide, placing it in the top 41% of all ranked servers.

Operator and location

How reliably does Toest stay online?

As recorded now, Toest is running. Its reported uptime points to a restart about 44 hours ago. 113 of 168 hours in the last 7 full days were up time, 67% of the total. Its earliest appearance in the records of Rust Server Trends dates to 30 September 2026.

How well does Toest perform under load?

Its average server fps over the last 48 hours was 240, and it never dropped below 237. At its highest, it carried 8,992 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,711 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Toest run from?

No region is published by Toest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 103.15.236.137:28468.

What build of Rust does Toest use?

Rust network protocol 2635 and build 168909 on Linux is what Toest runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Toest?

The recent wipes averaged a busiest count of 4 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does Toest wipe, and on which days?

There is no next wipe to predict at Toest, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 22 hours.

Tags

What do the server tags on Toest mean?

These are the tags Toest publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Toest appear?

These Rust Server Trends lists include Toest: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto Toest?

Enter client.connect 103.15.236.137:28468 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.