Station XX-10050 · recording
Rustafarian
Online 103.15.236.133:20194 checked 11m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,050
- top 45%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 10:15 UTC19d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 13:53 UTC26d ago | M0.0▲rising | 1 | halved by day 1 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rustafarian?
Generated by the game, the map on Rustafarian is procedural, size 4,500 with seed 1780255122. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rustafarian?
No gather rate appears in the name of Rustafarian. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Rustafarian right now?
0 of the 75 slots on Rustafarian are filled right now. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 08:00 UTC, averaging 1 players.
How does Rustafarian rank against other Rust servers?
The last seven days of player hours place Rustafarian at #10,050, in the top 45% of all ranked servers.
Server details
How reliably does Rustafarian stay online?
Right now, you can reach Rustafarian. Its reported uptime points to a restart about 5 hours ago. It was up 82% of the time across the last 7 full days: 137 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rustafarian hold a steady tick rate?
The 48-hour average is 108 server fps; 78 is the lowest observed. At its highest, it carried 132,791 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,626 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rustafarian hosted?
No region is published by Rustafarian. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 103.15.236.133:20194 is the address it uses.
What build of Rust does Rustafarian use?
Rustafarian is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Rustafarian?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Rustafarian run its wipes?
Too few wipes of Rustafarian are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on Rustafarian mean?
The game's server browser reads the tags Rustafarian publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rustafarian appear?
The Rust Server Trends lists that take in Rustafarian are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Rustafarian?
You can connect by pressing F1 in Rust and typing client.connect 103.15.236.133:20194 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.