Station XX-15432 · no signal
RandomRaids local test
Offline 103.126.50.66:28115 checked 7d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RandomRaids local test?
RandomRaids local test uses a procedural map, which the game generates.
Which settings and rules apply on RandomRaids local test?
You will find no gather rate in the name of RandomRaids local test. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RandomRaids local test?
A reading taken now finds RandomRaids local test offline; the most recent activity was 7 days 23 hours ago.
How does RandomRaids local test rank against other Rust servers?
Over the last seven days, RandomRaids local test recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does RandomRaids local test stay online?
RandomRaids local test is down at the moment; the last recorded contact was 7 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RandomRaids local test run from?
A region is not published by RandomRaids local test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 103.126.50.66:28115 is the address it uses.
Which Rust version is RandomRaids local test running?
RandomRaids local test is running Rust network protocol 2634 and build 167781 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RandomRaids local test run its wipes?
Too few wipes of RandomRaids local test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on RandomRaids local test mean?
The game's server browser reads the tags RandomRaids local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RandomRaids local test appear?
These Rust Server Trends lists include RandomRaids local test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to RandomRaids local test?
You can connect by pressing F1 in Rust and typing client.connect 103.126.50.66:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.