Station XX-15432 · recording
RealityRust | Entry Node
Online 103.114.40.43:28025 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,432
- top 69%
- Last wipe
- 56d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RealityRust | Entry Node?
RealityRust | Entry Node runs a procedural map of size 1,500 with seed 4242, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RealityRust | Entry Node?
You will find no gather rate in the name of RealityRust | Entry Node. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on RealityRust | Entry Node?
A reading taken now shows 0 players on RealityRust | Entry Node, which has 50 slots. Averaged across the last seven days, the population was 0 players.
How does RealityRust | Entry Node rank against other Rust servers?
The last seven days of player hours place RealityRust | Entry Node at #15,432, in the top 69% of all ranked servers.
Operator and location
How reliably does RealityRust | Entry Node stay online?
Right now, you can reach RealityRust | Entry Node. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is RealityRust | Entry Node hosted?
A region is not published by RealityRust | Entry Node. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 103.114.40.43:28025.
What build of Rust does RealityRust | Entry Node use?
Rust network protocol 2632 and build 162434 on Linux is what RealityRust | Entry Node runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does RealityRust | Entry Node wipe, and on which days?
On record so far are too few of RealityRust | Entry Node's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 56 days 19 hours.
Server tags
What do the server tags on RealityRust | Entry Node mean?
Tags published by RealityRust | Entry Node and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs162434 (Build): It runs game build 162434; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RealityRust | Entry Node appear?
These Rust Server Trends lists include RealityRust | Entry Node: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RealityRust | Entry Node?
To join, enter client.connect 103.114.40.43:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.