Station XX-15344 · recording
RealityRust | Test Stand
Online 103.114.40.43:28015 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 57d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RealityRust | Test Stand?
The procedural map on RealityRust | Test Stand is size 2,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RealityRust | Test Stand?
You will find no gather rate in the name of RealityRust | Test Stand. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RealityRust | Test Stand right now?
At this moment, RealityRust | Test Stand records 0 players across 50 slots. The population averaged 0 players over the past week.
How does RealityRust | Test Stand rank against other Rust servers?
On player hours for the past week, RealityRust | Test Stand sits at #15,344, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does RealityRust | Test Stand stay online?
Right now, you can reach RealityRust | Test Stand. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is RealityRust | Test Stand hosted?
A region is not published by RealityRust | Test Stand. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.114.40.43:28015.
What build of Rust does RealityRust | Test Stand use?
Rust network protocol 2632 and build 162434 on Linux is what RealityRust | Test Stand runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does RealityRust | Test Stand run its wipes?
Too few wipes of RealityRust | Test Stand are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 57 days 8 hours is how long the current world has been running.
Lists and tags
What do the server tags on RealityRust | Test Stand mean?
Tags published by RealityRust | Test Stand and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs162434 (Build): It runs game build 162434; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RealityRust | Test Stand appear?
These Rust Server Trends lists include RealityRust | Test Stand: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to RealityRust | Test Stand?
You can connect by pressing F1 in Rust and typing client.connect 103.114.40.43:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.