Rust Server TrendsSeismic network · station log
Recording Stations11,753 Players57,310 Active3,407 Wipes · 3 h132 48 h

Station XX-10383 · recording

Los Ultimos Sobrevivientes: Austral

Online 103.106.58.5:7077 checked 6m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,383
top 47%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10383 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.3 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 04:46 UTC18d ago M0.3rising 2 – running 0
Tue 29 Sep, 20:38 UTC29d ago M0.0rising 1 halved by day 1 10.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
62/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
62/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
51/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Los Ultimos Sobrevivientes: Austral?

Generated by the game, the map on Los Ultimos Sobrevivientes: Austral is procedural, size 4,250 with seed 819959074. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Los Ultimos Sobrevivientes: Austral?

The name of Los Ultimos Sobrevivientes: Austral gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Los Ultimos Sobrevivientes: Austral?

At this moment, Los Ultimos Sobrevivientes: Austral records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does Los Ultimos Sobrevivientes: Austral rank against other Rust servers?

The last seven days of player hours place Los Ultimos Sobrevivientes: Austral at #10,383, in the top 47% of all ranked servers.

Server details

How reliably does Los Ultimos Sobrevivientes: Austral stay online?

Right now, you can reach Los Ultimos Sobrevivientes: Austral. The uptime it reports puts its last restart about 3 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Does Los Ultimos Sobrevivientes: Austral hold a steady tick rate?

The 48-hour average is 122 server fps; 80 is the lowest observed. The world held up to 106,638 entities at its peak, buildings and deployables included. It reached a ceiling of 5,135 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Los Ultimos Sobrevivientes: Austral hosted?

Nothing about a region comes from Los Ultimos Sobrevivientes: Austral. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 103.106.58.5:7077 is the address it uses.

What build of Rust does Los Ultimos Sobrevivientes: Austral use?

Rust network protocol 2635 and build 168909 on Linux is what Los Ultimos Sobrevivientes: Austral runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Los Ultimos Sobrevivientes: Austral?

On average, the busiest point of its recent wipes drew 2 players. 6 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Los Ultimos Sobrevivientes: Austral wipe, and on which days?

Too few wipes of Los Ultimos Sobrevivientes: Austral are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 18 hours.

Tags

What do the server tags on Los Ultimos Sobrevivientes: Austral mean?

The game's server browser reads the tags Los Ultimos Sobrevivientes: Austral publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Los Ultimos Sobrevivientes: Austral appear?

The Rust Server Trends lists that take in Los Ultimos Sobrevivientes: Austral are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Los Ultimos Sobrevivientes: Austral?

To join, enter client.connect 103.106.58.5:7077 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.