Station XX-13746 · no signal
Warthog Test - local only
Offline 103.102.246.166:28135 checked 14d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,746
- top 64%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Warthog Test - local only?
A procedural map runs on Warthog Test - local only, generated by the game.
Which settings and rules apply on Warthog Test - local only?
You will find no gather rate in the name of Warthog Test - local only. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on Warthog Test - local only right now?
Warthog Test - local only is not responding at this moment and is offline, last seen 14 days 3 hours ago.
How does Warthog Test - local only rank against other Rust servers?
Over the last seven days, Warthog Test - local only recorded enough player hours to reach #13,746 worldwide, placing it in the top 64% of all ranked servers.
Server facts
How reliably does Warthog Test - local only stay online?
As recorded now, Warthog Test - local only is not reachable, the last contact having been 14 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Where in the world is Warthog Test - local only hosted?
No region is published by Warthog Test - local only. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 103.102.246.166:28135.
What build of Rust does Warthog Test - local only use?
Warthog Test - local only is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Warthog Test - local only run its wipes?
The rhythm of Warthog Test - local only cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 13 hours.
Server tags
What do the server tags on Warthog Test - local only mean?
The game's server browser reads the tags Warthog Test - local only publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Warthog Test - local only appear?
These Rust Server Trends lists include Warthog Test - local only: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Warthog Test - local only?
You can connect by pressing F1 in Rust and typing client.connect 103.102.246.166:28135 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.